﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//Xna
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Puzzle_3D
{
    class Puzzle_TouchlessMarker
    {
        private Puzzle rootPointer;
        private Texture2D texture;
        private Vector2 position;

        public Puzzle_TouchlessMarker(Puzzle _root, Texture2D _texture, Vector2 _position)
        {
            this.rootPointer = _root;
            this.texture = _texture;
            this.position = _position;
        }

        public void setPosition(Vector2 _position)
        {
            this.position = _position;
        }

        public void Draw()
        {
            this.rootPointer.getSpriteBatch().Draw(this.texture, this.position, Color.White);
        }
    }
}
